Altmile has a hyper aggressive play style, the deck is very simple deal as much damage possible and find the moment to all-in for game.
The deck's gone through a number of changes since the last update so here's Altmile/Brave as of G-BT14.
press to expand
Recipe
* = not staple
Grade 4: 161 Blazing Sword, Fides
2 Immortal Holy Sword, Fides
4 Holy Dragon, Luminous Hope Dragon
1 Holy Dragon, Brave Lancer Dragon
1 Divine Knight of Condensed Light, Olbius Avalon*
1 Air Element, Sebreeze
2 Holy Dragon, Defendhold Dragon (G-Guardian)
2 Divine Knight of Godly Defense, Igraine (G-Guardian)
1 Dark Elemental, Dizmel (G-Guardian)
Grade 3: 6
4 Higher Deity Knight, Altmile
1 Knight of Heavenly Decree, Altmile
1 Knight of Connection, Pictus
Grade 2: 14
3 Counteroffensive Knight, Suleiman
3 Peerless Knight, Livarot
1 Knight of Encouragement, Albion*
4 Septgal
2 Escort Eagle*
Grade 1: 13
3 Laurel Knight, Sicilus
2 Security Knight, Regius (Sentinel)
1 Hope Keeper (Sentinel)
4 Lunarfang Knight, Felax
2 Supporter Sorcerer of Damascus*
1 Headwind Knight, Selim*
Grade 0: 17
4 Bringer of Dreams, Belenus (Crit)
4 Arongal (Crit)
4 Knight of Vibrancy, Lyrrdis (Crit)
4 Remedy Angel (Heal)
1 Knight of Discipline, Alectos*
1 Blinking Knight, Millius (Starter)
Notes
The most important rule; ALWAYS fight for stride priority. We want to be the one with a good first stride so we can hit our opponents hard with Fides before they can stabilise.Card Notes
- Blazing Sword, Fides is still our most reliable first stride since he doesn't use counter-blast, he also searches for any grade 2 which synergises very well with Deity, Altmile to establish boards for example Escort Eagle+Felax for full resist field.
- I prefer Luminous Hope over Halbwachs because he doesn't use counter-blast, he's basically a cost-less Transcending/Brave Lancer.
- Brave Lancer is still played because his GB3 ability is not Brave locked.
- Realistically we never reach GB8, the game is too fast for it now but it does happen once a blue moon, you can play Ultima here as well but honestly Ultima doesn't get full value since we don't want to play stand triggers; bad format for stand triggers and Immortal Fides resets the field. Its arguable that Immortal Fides will make our opponent drop more cards anyway.
- Dizmel is mainly for the Megacolony match up.
- If we don't have the cards to stride we can tutor Knight of Connection, Pictus with Deity Altmile's ability when we ride him and add an Altmile to hand for stride fodder.
- Albion is used to call Deity Altmile and Damascus. I usually only use him for the first Blazing Sword, Fides turn to apply a little bit of pressure and reset counter-blast.
- Escort Eagles are for Chaos, Megacolony and Shiranui match ups.
Game Plan
- General stride order:
- Blazing Fides or Immortal Fides if you think you can end - flip Luminous Hope Dragon.
- Immortal Fides, Brave Lancer or Luminous Hope Dragon
- Ideally you want be at 5 counter-blast by first stride while your opponent is on 3+ damage but no good player will ever let that happen so realistically we sit around 2 damage, so our bread and butter first stride:
- Call Alectos (call something else if you already have this obviously) with Deity, Altmile.
- Stride Blazing Sword, Fides.
- Call Albion with Blazing, Fides and make a board.
- Begin battle, enable Brave with Alectos.
- Proceed with battle phase, use Albion to call Damascus.
- End turn proc Damascus to counter-charge.
- Our second stride is almost always Immortal Fides, for this play we want at least 3 counter-blast; 1 for Fides' ability and 2 more for Livarot+Suleiman, multiple Felax in the back row and ofcourse Brave active. The goal is to destroy our opponent's hand.
- Begin by striding Fides and using Deity Altmile to superior call Felax, Suleiman or Livarot. You basically want a field like this:
- Septgal attacks first and then Suleiman superior calls Livarot over Septgal.
- Livarot attacks and calls Suleiman over the existing Suleiman.
- Repeat above until no more counter-blast.
- Attack with Fides to reset board.
- Begin by striding Fides and using Deity Altmile to superior call Felax, Suleiman or Livarot. You basically want a field like this:
- Felax is honestly the mvp here pumping the front. 2 is enough to basically nullify 2 defensive triggers (21k vanguard) while a 3rd Felax should be able to break 26k. Order is important here because Suleiman gives 2k to whatever he calls.
Mulligan - look for
- Curve - keep in mind it's easier to top deck a grade 2.
- Septgal.
- Felax and Escort Angel against control.
Altmile is Strong Against
- Decks with weak early game because of the way Altmile works and you always have a decent chance to all-in and win before your opponent fully stabilises.
Altmile is Weak Against
- Chaos
- Megacolony
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