Recipe
Grade 4: 164 Dragabyss, Luard
1 Dragstrider, Luard
1 Draganger, Ogma
1 Supremacy Black Dragon, Aurageyser Dragon
1 Supremacy Black Dragon, Aurageyser Doomed
2 Dark Dragon, Phantom Blaster "Diablo"
1 Zeroth Dragon of Zenith Peak, Ultima
1 Air Element, Sebreeze
1 Dark Dragon, Darveil Dragon
1 Dragwiser, Bronach
2 Dark Dragon, Plotmaker Dragon
Grade 3: 6
4 Dragfall, Luard
2 Dragheart, Luard
Grade 2: 13
4 Dragfencer, Dagda
4 Slaptail Dragon
4 Dragwizard, Gaunan
1 Skull Witch, Nemain
Grade 1: 14
4 Dragsaver, Esras
4 Dragwizard, Fuamnach
3 Abyssal Owl
2 Draglancer, Daellad
1 Dragwizard Iucharba
Grade 0: 17
4 Belail Owl
2 Howl Owl
4 Cursed Eye Raven
2 Knight of Ironcluster, Craiftine
4 Emanipating Revenger, Allyl
1 Dragwizard, Vicreau
Notes
The most important rule; ALWAYS fight for stride priority. Gaunan and Nemain gives us so many cards there's no reason not to. A decent first stride in to Dragabyss or Dragstrider should be able to end a game or snowball enough of a lead to win.Notable Cards
- Draganger, Ogma is a hard counter to low board presence. So decks such as Dark Irregulars, Nociel, Spike brothers etc.
- Phantom Blaster "Diablo" is an auto-win card against Nociel/Gyze because Zeroth Dragons cannot be retired.
- Howl Owl's main purpose is soul fodder.
- Craiftine is basically another Belail Owl.
Game Plan
- General Play:
- Preferred grade 1 ride target is Esras this way you can soul blast later and loop her back to hand. If you're against a deck that uses counter-blast early you can attack without boost to deny it.
- You want to play Gaunan or Nemain on grade 2 to start drawing cards and setting up the drop zone.
- Ride grade 3 and stride:
- Dragabyss or Doomed to draw cards, card count to see which nets you more.
- Ogma to pressure. - Close the game out usually with Dragabyss or Ultima.
- Typical first stride to generate card advantage with Dragabyss:
- Stride Dragabyss, Dragfall's ability, call Daellad (+1) and retire a unit, opponent (-1) > Daellad's ability, draw (+1) = Player +2 card : Opponent -1 card
- Dragabyss ability, retire Daellad (-1), call another Daellad and a grade 1 of your choice (+2) and retire a unit, opponent (-1) > Daellad's ability (+1) = Player +2 card : Opponent -1 card
- Attack with Dragabyss, drive check (+3) = Player +3 card : Opponent potential -2~ cardUs the player nets a total of +7 cards while our opponent potentially loses about 2+ cards. This advantage can be extended depending on what's in your hand for example Esras', Owls, Ravens Gaunan's etc. A decent hand will get you about 10 cards.
Mulligan - look for
- Curve
- Gaunan or Nemain.
- Luard
Luard is Strong Against
- Nociel/Gyze
- Royal Paladins
- Decks that don't generate a large hand and need counter-blast to function.
Luard is Weak Against
- Chaos - pretty much scoop this match up
- Dark Irregular - guard-con ignores the looping Esras'
- Ange - basically functions the same way as Luard but does everything better.
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