Gurguit
It's taken me a while to get the deck suited to my liking =S Gurguit remains as one of my favourite decks to play when I don't really want to think and just face bash everyone plus Kagero being so popular right now makes this deck a pretty good choice.
Grade 4:
3 Sunrise Ray Radiant Sword, Gurguit
2 Golden Dragon, Scourge Point Dragon
2 Golden Dragon, Spearcross Dragon
3 Absolution Lion King, Mithril Ezel
2 Golden Beast, Sleimy Flare
2 Sacred Heaven Prayer Master, Reia
2 Dark Elemental, Dizmel
Grade 3:
4 Sunrise Ray Knight, Gurguit
3 Salvation Lion, Grand Ezel Scissors
Grade 2:
4 Holy Mage, Elio
1 Citation Liberator, Heli
3 Holy Mage, Pwyll
3 Knight of Spring's Light, Perimore
Grade 1:
4 Halo Shield, Mark (Sentienl)
2 Listener of Truth, Dindrane
2 Knife Throwing Knight, Maleagant
4 Dawning Knight, Gorboduc (Stride fodder)
3 Sunshine Knight, Jeffrey
Grade 0:
4 Scarface Lion
1 Flame of Victory
4 Gigantech Ringer
2 Player of the Holy Pipe, Gerrie
1 Ketchgal Liberator
4 Naapal Liberator
1 Knight of Early Dawn, Coel (Starter)
![](https://vignette2.wikia.nocookie.net/cardfight/images/f/f6/G-SD02-002EN.png/revision/latest?cb=20160416105209)
It's counter-blast heavy but Gurguit's 2 abilities combined with your early game (read below) means you can use less cards to guard and fill field and over a few turns adds up in card advantage.
I am playing Ezel as the back up G3 now instead of Pellinore simply because the deck is more focused on Radiant Sword and not Scourge Point AND Ezel breaks CBD arguably the worst match up for this deck.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjihyciXeMV-4qgj_RfqA7baoX9EgXz9vDV9LyddkAMwc1W9QKoyAA4aKmbiaPoG8_20Iw8rSWHxJTlstBnV411MoS14nh89IAaSBOvXgeSVmmZwTTFCxy2ckYsfn4lO8fl6KPg0MT2U1k/s200/Un2titled.jpg)
The deck is very simple; drop hand to rush early and when you stride use the free units you gain from Gurguit, Pwyll and Perimore to continue the pressure. Radiant Sword will make your rear guards hit relatively large numbers especially if you stack his effect multiple times (made possible with Elio, Gerrie, Scarface and Coel). I'm playing 5 criticals and 7 stands but feel free to adjust to your liking. Stands are very strong in this deck; in the early game they give Elio a second chance to proc her ability and on Radiant Sword turns you can swing big numbers multiple times.
Playing this deck:
- Always prioritize dealing damage (unless they have a Broken Heart; smash that thing) or you won't be able to end games.
- Be super aggressive even against clans like Kagero, remember you have the abilities to recover field.
Playing against this deck:
- Play down rear guards to counter-rush, it sucks to lose important units but it must done, its easier to guard early than late.
- Play super aggressive back (they cant guard early if everything they have is on the field) or control damage to limit the amount of counter-blast they have to play with.
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