Saturday 13 January 2018

Chaos (deck recipe) [CB06]

To be honest I wanted to hold off Chaos until the Star Gate set hits but I already had this done somewhat done before the set was announced so here's a recipe on Chaos our friends have found success with.


Recipe

= not staple/replace with what you like
Grade 4: 16
2 Death Star-vader, Chaos Universe
2 Death Star-vader, Chaos Breaker Deluge
4 Death Star-vader, Glueball Dragon
1 Genesis Dragon, Amnesty Messiah *
1 Genesis Machine Deity, Altwilder *
1 Air Element, Sebreeze *
2 Darkness that Lights Up Demise, Lacus Carina (G-guardian)
2 Genesis Beast, Destiny Guardian (G-guardian)
1 Genesis Machine Deity, Desthergen (G-guardian) *
Grade 3: 7
4 Star-vader, Chaos Breaker Crisis
3 Star-vader, Chaos Breaker Dragon

Grade 2: 12
4 Companion Star Star-vader, Photon
4 Star-vader, Globuladia
3 Star-vader, Mulepton
1 Star-vader, Strange Dragon *

Grade 1: 14
4 Iron Wall Star-vader, Thorium (Sentinel)
4 Star-vader, Penrose Gate
1 Destiny Dealer *
4 Turmoil Star-vader, Zinc
1 Star-vader, Metonaxe Dragon *

Grade 0: 17
4 Star-vader, Paradigm Shift Dragon (Crit)
2 Star-vader vanilla trigger (Crit)
4 Star-vader, Quark Shoebill (Draw)
2 Star-vader vanilla trigger (Draw)
4 Light that Lights Up Demise, Carina (Heal)
1 Involution Star-vader, Carbon (Starter)

Notes

Its quite difficult giving tips playing Chaos since so much of the deck's outcome is based on player decision and never auto-pilot like most decks especially when you go in depth (match ups) because the deck is so mathematical (some players prefer card advantage over pressure and vice-versa). However here are some things I've noticed playing the deck.

Some card run downs

  • Chaos Breaker Deluge
    • To use Deluge optimally you want to activate his ability when your opponent has a full board so they’re going minus by replacing their cards.
    • In extension to above this allows us to get rid of resist units. Use Deluge’s ability after locking the board leaving just the resist units left, your opponent will have no choice but to lock over the resist units.
  • Amnesty Messiah is for Link Joker match ups and when we Lacus Carina without a way to unlock our board the turn afterwards.
  • Altwilder (GB8)
    • He synergises really well with CBD on the chance we ride him.
    • Very powerful against decks that can remove their rear-guards from the field, think Harri, Overlords and Luard.
  • Lacus Carina and Destiny Guardian
    • Correct use of Carina and knowledge of match ups makes your opponent play in inefficient ways but its also fine using this to simply lock opponent’s boosters at the right time makes this card an extra 10k+ shield so remember to factor this when calculating guard.
    • You can leave your opponent’s back row unlocked if you plan to use Lacus Carina. You can do something like this which could save you a Photon, Mulepton and counter-blast for later:
      1. On your turn lock opponent's front row, leave back row open.
      2. On opponent's turn, opponent attacks.
      3. G-guardian, use Lacus Carina to lock back rows.
      4. Opponent's 2nd attack.
      5. You can extend the Carina play with:
        5.1. Destiny Guardian to unlock units, this will give you more shield and proc Crisis's ability to retire a unit and draw a card.
        5.2. Desthergen to draw a card.
        Note with these abilities if you don't have enough guard you can potentially top deck something.

Playing the deck

  • While Chaos doesn't really have an early game, you actually want to apply pressure. You typically want to open with something like this:

Untitled
  • You want to play apply pressure so that your opponent is induced to playing cards to counter pressure which then become lock targets when you ride grade 3. If your opponent doesn't respond then you will have 2~ attacks every turn. This extends to why we chose to play the full control line up and 6 draws, this is the most popular line up in Asia and also the one we've found most success with assuming we make the correct calculated plays =P
    • We’re bashing with cards that have abilities useful later in the game therefore we need to max out the same cards so we have more to use later. Kinda like ammo…
    • Chaos has zero tutor/search power outside of Carbon so we need draws to dig cards and replace the ones we used to pressure with.
  • Standard play is:
    1. Ride/stride, lock some things.
    2. Use stride or rear guards to extend locking, usually Photon is first to be considered because his cost-less but maybe they have resist units so he won't work then proceed with Globuladia or Mulepton. However this is not set stone play which ever you think is most efficient in the situation and remember that Globuladia is technically a +1 for your opponent so try to make them call over an existing unit.
    3. Attack...
  • General stride order is:
    1. Chaos Universe
    2. Chaos Breaker Deluge or Glueball Dragon
    3. Chaos Breaker Deluge or Glueball Dragon or Altwilder
    4. Chaos Breaker Deluge or Glueball Dragon or Altwilder
Playing Chaos is pretty straight forward, keep the board locked. How can we lock and pull cards out of your opponent's hands using as little resources possible is the difference between good Chaos players so just keep this in mind when playing =)

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